Volcanoids

A base-building open-world survival shooter that replaces your typical base with a giant drill. Alone or with friends, explore an island plagued by eruptions, upgrade your drill, and fight robots to uncover what’s been hiding beneath the surface.

Level designer at Volcanoids

From July 2021 to July 2026

I joined the team in a year 2021 when the Volcanoids game was already in Early Access with goal to create new island for the game that will support all the new game mechanics added through development.

Responsibilities:
  • Whiteboxing attractive locations with a good pacing and satysfing gameplay
  • Gathering references for new locations and interesting environment landmarks
  • Developing ideas of new locations with more complex urbanism and enviroment that would replace simple locations already in the game
  • Improving environment storytelling that would suggest the state of the island after many volcano eruptions
  • Developing new ideas and structure of underground sytem as there was no option to travel around island by foot while eruption
  • Establishing metrics for buildings and undeground tunnels
  • Using low poly assets to support the idea of final look
  • Distributing locations, resources around the island and creating map for first area while supporting the core mechanics
  • Working collaboratively especialy with Environment Artist to maximise workflow efficiency
Process:
  • Detailed lore and references
  • 2D and 3D sketch
  • Simple and working reference model with right scale
  • Blockout done by me
  • Art concept done by 3D Artists
  • Combining Blockout and Art concept and finishing the location
  • Final textured models and placement into the scene
  • Final asset, props, terrain and nature placement
Locations I created from idea through research and blockout to final release
Orchard Port
Hydromechanicum
Rosegate Port
More final blockouts not released in actual version
World design:
  • Analysis of current island and gameplay
  • Final Area 1

The work that I have showcased above was a team effort. I would like to give credit to the following individuals on the team who also helped in creation of this content:
Tomáš Rampas – Lead Level Designer and Game Designer
Alex Mikerin – 3D Artist
Sasha Dankulich – 3D Artist