About me

I am Vojtech Kovar, a level designer with five years of professional experience in the gaming industry, which I gained while working remotely on Volcanoids game. My passion is creating open worlds and engaging environments for players. I am based in Brno, in the Czech Republic.

I began my career as a level designer on the Volcanoids game in a small team of seven to thirteen people. This experience allowed me to become familiar with professional video game development and all the various fields within the industry, since we communicated directly with one another across different professional roles. During this time I was responsible for very different tasks from research to producing final levels.

As part of this project, I conducted research for level design, drew sketches of new locations, created blockouts, used low-poly models for level prototyping, tested AI behavior, set up interactive objects and worked on game world design, including the placement of various locations and game mechanics. I was glad to be able to put my skills to use and refine them in various ways over time, particularly by improving my workflow throughout the entire process.

Even outside of work, I’m still a very creative person. I enjoy photography, graphic design, creating my own games, and painting as part of personal or nonprofit projects. Besides playing video games, you might find me hiking, traveling, volunteering or reading books.

Experience

Volcanoids
Level designer
Jul 2021 – Jul 2026

Skills

Level design

Research
Blockout
Layouts
Worldbuilding
Metrics
Testing

Game dev

Game design

Other

Photography
Graphic design

Software

Professional

Unity

Basic

Unreal engine
Blender
Adobe